
That doesn't mean they can't make useful plugins though. I think it's safe to say though, that making a plugin from scratch will be much more flexible than making on with one of those softwares. i'm not sure how complex those programs will let you go, and I don't know shit about programming a compressor plugin from scratch. There is probably a "saturation" module you could add, and you may have some sort of control over how it functions, how quickly it pushes, and perhaps over which frequencies, but I'm willing to bet that the real emulations are very complex, or precise, in how they impart saturation, and many settings would affect how the saturation works, whereas a synthedit plug, might be more simple in how saturation is applied, for instance, directly related to #db attenuated for a compressor, and that's it.īut, I'm just guessing. You could maybe design a plugin to work as the circuitry of those plugins works, and that's probably what antress did, but getting the plugin to sound as the components would make it sound, I think would be very difficult. I would imagine that any sort of emulation of real analog hardware would be pretty impossible with these sorts of plugins. I would imagine that this also introduces limitations in the plugin building process. But essentially they are plugin design tools for making plugin design easier than just straight coding. I looked at some youtube videos about them, and they seem to be different programming languages, that are hidden behind a GUI, so that you can build plugins without coding, or possibly with very little coding? Idk, I didn't look through it all that much. Can someone explain? Are they a language of some sort used to create the plugs? What's the difference? How can you tell which is which? How can you find out which plugins are synthedit and which are not? But maybe a plugin might be a tool at someone's disposal that might let them make something a bit different, and maybe a bit better. dependability is better, because at the end of the day, you try to make the whole sound good, regardless of the tools you have, and sure one plugin might be a bit nicer than the next, but I don't think a plugin alone can turn a bad mix into a good one. I don't want to get really used to synthedit plugins, and have them all over the place in stuff I've done, and then at some point in the future, it becomes a problem. That's sort of what I'm afraid of in a way. The fact that REAPER makes this possible is just amazing!īTW tipsy OT: check out Campari with fresly squeezed grapefruit, little gin and ice, man, I wish the summer wouldn't end, sniff. There hasn't been one single plugin that haven't started to behave after I put it in dedicated process. That's probably the biggest reason why I love REAPER. Load more than one instance of same SE made plugin to your project in your multicore system and all hell breaks loose. Old synthedit stuff is generally less prone to crash, it's quite stable but there is one big problem with them.
#IN YA MELLOW TONE2 PC#
PC only, but then again so it goes with free, you need PC to really appreciate the movement. HOWEVER, when you use them as dedicated processes (at least synthmaker stuff) they work perfectly, at least here. VoS stuff is synthmaker not synthedit but of course there has been issues with both systems. But varying from zero problem usage all the way to BSOD's. I have seen such varying results, even with similar systems.
#IN YA MELLOW TONE2 FREE#
I would have paid for this one.īy the way, didn't the OP say that he wanted to exclude synth-edit? the VoS/Bootsy plugins are some of the last free plugins to stay on my system, but aren't the synth-edit? And to the OP the problems with synth-edit and synth-maker seem to be on a system to system basis, try some and see if they work for you. I have other ideas, but since no one said this yet, I had to. Piece together fragments of a sci-fi short story as you flip through the sounds for a total immersion experience.Klanghelm's new free saturation plugin (). This set was a labor of love, heavily inspired by my personal fascination with astronomy, quantum physics and science fiction.Īs a special bonus, check out the "Comments" box under the "Attributes" tab. The generous serving of epic pads and soundscapes will transport your tracks into the deepest realms of unexplored space, while the other patches are designed to complement those. ' Extraterrestrial Origins' contains 64 ethereal and sublime presets. Transport your tracks into the deepest realms of unexplored space
